Motion | Jamb(UTME)
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Guess what! your imagination is now a reality.
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In this post, we have enumerated a good number of points from the topic Motion which was extracted
from the Jamb syllabus. I would advice you pay attention to each of the point knowing and understanding them by heart.
Happy learning.
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The table of content below will guide you on the related topics pertaining to "motion" you can navigate to the one that captures your interest
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Table of Contents
- Jamb(utme) key points on types of motion; relative motion; causes of motion; types of force
- Jamb(utme) key points on linear motion; speed; velocity; acceleration; equation of uniformly accelarated motion
- Jamb(utme) key points on motion under gravity; distance time graph; velocity graph; instantaneous velocity; acceleration
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Here are 50 simple-to-understand points on types of motion, relative motion, causes of motion, types of force, and solving numerical problems on collinear motion:
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Types of Motion
- Motion is the change in an object’s position over time.
- Translational motion occurs when an object moves from one place to another.
- Rotational motion happens when an object spins around a fixed axis (e.g., a spinning wheel).
- Oscillatory motion is repetitive back-and-forth movement (e.g., a pendulum).
- Linear motion occurs when an object moves in a straight line.
- Circular motion happens when an object moves in a circular path (e.g., the Earth's orbit around the Sun).
- Periodic motion repeats at regular intervals (e.g., a swinging pendulum).
- Random motion has no predictable pattern (e.g., motion of gas particles).
- Motion can be classified as uniform (constant speed) or non-uniform (changing speed).
- The type of motion depends on the forces acting on the object.
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Relative Motion
- Relative motion describes the movement of an object as observed from another moving object.
- It depends on the reference frame chosen for observation.
- The relative velocity of object A with respect to B is: = -
- If two objects move in the same direction, their relative velocity is the difference in their speeds.
- If two objects move in opposite directions, their relative velocity is the sum of their speeds.
- Relative motion is crucial in understanding collisions and overtaking scenarios.
- For objects moving perpendicularly, the relative velocity involves solving a right triangle.
- Relative motion simplifies complex problems by focusing on the motion between objects.
- It is widely used in navigation, aviation, and astronomy.
- Understanding relative motion is essential for solving real-world problems like crossing a river with a current.
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Causes of Motion
- Motion occurs when a force acts on an object.
- Force is any push or pull that causes a change in motion or shape.
- The greater the force applied, the greater the change in motion.
- Newton’s First Law states that an object remains at rest or in uniform motion unless acted upon by a force.
- Newton’s Second Law relates force to mass and acceleration: F = ma
- Newton’s Third Law explains that every action has an equal and opposite reaction.
- Friction can oppose motion and slow down objects.
- Gravity causes objects to fall and gives weight to objects.
- Applied forces like pushing, pulling, or lifting initiate motion.
- Elastic forces, like those in springs, can also cause motion when released.
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Types of Force
- Contact forces occur when objects physically interact (e.g., friction, tension).
- Frictional force opposes the motion of objects sliding past each other.
- Tension force occurs in strings, ropes, or cables under stretching.
- Normal force acts perpendicular to a surface supporting an object.
- Non-contact forces act at a distance (e.g., gravitational, magnetic, and electrical forces).
- Gravitational force pulls objects toward each other (e.g., Earth's gravity).
- Magnetic force occurs between magnets or magnetic materials.
- Electrostatic force occurs between charged particles.
- Applied force is any external push or pull acting on an object.
- Centripetal force keeps an object moving in a circular path.
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Numerical Problems on Collinear Motion
- Collinear motion involves objects moving along the same straight line.
- The relative velocity of two objects in collinear motion depends on their directions.
- Example 1: Two cars are moving in the same direction.
paragraphCar A: =paragraphCar B: = 40 km/hparagraphRelative velocity:paragraph= 60 - 40 = 20 km/h
- Example 2: Two cars move toward each other.
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Car A: km/hparagraphCar B: km/hparagraphRelative velocity:
= 50 + 30 = 80 km/h - Example 3: A train moves at 90km/h, and a passenger walks at 5km/h in the same direction.
paragraphRelative velocity:
paragraph= 90 - 5 = 85 km/h - Example 4: A bus moves at 60, km/h, and another bus moves at 60, km/h in opposite directions.
paragraphRelative velocity:
= 60 + 60 = 120 km/h - When solving collinear motion problems, consider the directions and use vector addition or subtraction.
- Positive values indicate motion in the same direction as the reference frame.
- Negative values indicate motion in the opposite direction.
- Always include the correct units for velocity and ensure consistent conversions between km/h, m/s, etc.
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Jamb(utme) key points on linear motion; speed; velocity; acceleration; equation of uniformly accelarated motion
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Here are 50 points covering linear motion, speed, velocity, acceleration, equations of uniformly accelerated motion, and the derivation of the equations of motion:
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Linear Motion
- Linear motion occurs when an object moves along a straight path.
- Displacement is the shortest distance between two points in a straight line, with direction.
- Distance is a scalar quantity; displacement is a vector quantity.
- Linear motion can be uniform (constant speed) or non-uniform (varying speed).
- Linear motion is analyzed using kinematic equations under constant acceleration.
- Examples include a car moving on a straight road or free-falling objects.
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Speed
- Speed is the rate of change of distance with respect to time.
- SI unit of speed is meters per second m/s
- Speed is a scalar quantity; it does not indicate direction.
- Average speed is total distance divided by total time.
- Instantaneous speed is the speed of an object at a specific instant.
- The speed of light in a vacuum is the universal maximum speed limit.
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Velocity
- Velocity is the rate of change of displacement with respect to time.
- Formula: =
- SI unit of velocity is also m/s
- Velocity is a vector quantity; it has both magnitude and direction.
- Constant velocity implies zero acceleration.
- Average velocity is the total displacement divided by total time.
- Instantaneous velocity is the velocity of an object at a specific point in time.
- Velocity can change due to a change in speed, direction, or both.
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Acceleration
- Acceleration is the rate of change of velocity with respect to time.
- Formula: =
- SI unit of acceleration is
- Acceleration is a vector quantity.
- Positive acceleration indicates an increase in velocity.
- Negative acceleration (deceleration) indicates a decrease in velocity.
- Uniform acceleration means constant acceleration over time.
- Non-uniform acceleration means varying acceleration over time.
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Equations of Uniformly Accelerated Motion
- The three main kinematic equations describe uniformly accelerated motion:
- ,
- + \frac12at^2 $
- : Final velocity
- : Initial velocity
- : Acceleration
- : Time (s)
- s: Displacement (m)
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Deducing the Equations of Motion
- First Equation: v = u + at
- Derived from the definition of acceleration: ⇒ v = u + at
- Second Equation:
- From the average velocity (Avg. velocity) = s = Avg. velocity t, Substitute v = u + at into 's':
- Third Equation:
- Derived by eliminating time (t) using: v = u + at and
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Practical Applications
- Free-fall motion is an example of uniformly accelerated motion due to gravity.
- Projectile motion combines horizontal and vertical linear motion.
- Velocity-time graphs help visualize uniformly accelerated motion.
- The slope of a velocity-time graph represents acceleration.
- The area under a velocity-time graph represents displacement.
- The slope of a distance-time graph represents speed.
- Deceleration examples include braking a car or a ball rolling to a stop.
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Key Points on Uniform Acceleration
- Uniform acceleration simplifies calculations in physics.
- It assumes external forces, like friction, are negligible.
- Real-life motions, like a car accelerating on a highway, approximate uniform acceleration over short intervals.
- Constant acceleration applies in cases like gravity near Earth's surface
- Uniform acceleration equations are foundational in both physics and engineering.
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Jamb(utme) key points on motion under gravity; distance time graph; velocity graph; instantaneous velocity; acceleration
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Here are 50 easy-to-understand points on topics related to motion under gravity, distance-time graphs, velocity graphs, instantaneous velocity, acceleration, and solving related problems:
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Motion Under Gravity
- Gravity causes all objects to accelerate toward Earth at
- Free-fall motion is motion under the influence of gravity alone, with no air resistance.
- Objects in free fall start with an initial velocity of zero if dropped from rest.
- The equations of motion can be applied to free-fall scenarios, replacing acceleration with
- Upward motion against gravity is decelerated by , slowing the object.
- At the highest point in upward motion, velocity is zero momentarily.
- The time to rise to the highest point equals the time to fall back to the original height.
- In free fall, heavier and lighter objects fall at the same rate without air resistance.
- The displacement in free-fall motion can be calculated using for an object dropped from rest.
- The velocity of a freely falling object after time is
- For objects thrown upward, the time to reach the highest point is , where $ u 4 is the initial velocity.
- The total flight time for an object thrown upward is .
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Distance-Time Graph
- A distance-time graph shows how the distance of an object changes over time.
- A straight line with a positive slope represents constant speed.
- A horizontal line means the object is stationary (no movement).
- A curved line indicates acceleration or deceleration.
- A steeper slope on the graph represents a higher speed.
- The slope of the graph is the speed of the object.
- For free-fall motion, the graph is a curve that becomes steeper over time.
- For uniformly accelerated motion, the distance-time graph is a parabola.
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Velocity-Time Graph
- A velocity-time graph shows how velocity changes with time.
- A horizontal line indicates constant velocity (no acceleration).
- A line with a positive slope indicates acceleration.
- A line with a negative slope (sloping downward) indicates deceleration.
- The area under the velocity-time graph gives the displacement.
- A curved velocity-time graph represents non-uniform acceleration.
- In free-fall motion, the velocity-time graph is a straight line starting from zero with a positive slope.
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Instantaneous Velocity
- Instantaneous velocity is the velocity of an object at a specific moment in time.
- It can be found by calculating the slope of the tangent to the distance-time graph at a given point.
- Instantaneous velocity is useful for analyzing non-uniform motion.
- If velocity changes constantly, the instantaneous velocity equals the average velocity at the midpoint of the time interval.
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Acceleration
- Acceleration measures how quickly velocity changes with time.
- Uniform acceleration means the velocity changes at a constant rate.
- Non-uniform acceleration means the velocity changes at a varying rate.
- Acceleration due to gravity, denoted , is always downward near Earth's surface.
- Deceleration is negative acceleration, reducing the velocity of an object.
- In free-fall motion, acceleration remains constant regardless of direction (upward or downward).
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Solving Problems of Motion Under Gravity
- Identify the initial velocity , final velocity , acceleration , displacement , and time ,
- Choose the correct kinematic equation based on the known and unknown quantities.
- For objects dropped from rest, and .
- Use to calculate the velocity at any time.
- Use to find displacement after time .
- For objects thrown upward, remember that gravity acts downward, so .
- To calculate the maximum height reached, use , setting .
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Computing Instantaneous Velocity and Acceleration
- For instantaneous velocity, find the slope of the tangent to a distance-time graph at a specific time.
- For instantaneous acceleration, calculate the slope of the tangent to a velocity-time graph.
- Use derivatives in calculus: for instantaneous velocity and for instantaneous acceleration.
- In free-fall motion, instantaneous velocity at time is if starting from rest.
- Acceleration remains constant for uniformly accelerated motion, so throughout free fall.
- For more complex cases, use graphs or calculus to compute values at specific moments.
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I recommend you check my article on the following:
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- Key Points and Summaries on Projectile for Jamb(UTME Candidates)
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This is all we can take on "Jamb Physics Key Points and Summaries on Motion for UTME Candidates"
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